<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Fist First Fighting Engine Devlog - itch.io</title><link>https://jonathanneels.itch.io/fist-first-fighting-engine</link><item><guid>https://jonathanneels.itch.io/fist-first-fighting-engine/devlog/1581746/ai-blocks-timely</guid><title>Ai blocks timely!</title><link>https://jonathanneels.itch.io/fist-first-fighting-engine/devlog/1581746/ai-blocks-timely</link><pubDate>Sat, 11 Jul 2026 16:00:18 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Ai now blocks timely!...</p>]]></description></item><item><guid>https://jonathanneels.itch.io/fist-first-fighting-engine/devlog/1581676/lowered-intensive-effects-for-mobile-graphical-alterations</guid><title>Lowered intensive effects for mobile &amp; graphical alterations</title><link>https://jonathanneels.itch.io/fist-first-fighting-engine/devlog/1581676/lowered-intensive-effects-for-mobile-graphical-alterations</link><pubDate>Sat, 11 Jul 2026 14:53:46 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Lowered intensive effects for mobile &amp; graphical alterations...</p>]]></description></item><item><guid>https://jonathanneels.itch.io/fist-first-fighting-engine/devlog/1581450/return-to-middle-lane-working-multiplayer-from-a-zstill-testing-required</guid><title>return to middle lane - working multiplayer from A-Z(still testing required!)</title><link>https://jonathanneels.itch.io/fist-first-fighting-engine/devlog/1581450/return-to-middle-lane-working-multiplayer-from-a-zstill-testing-required</link><pubDate>Sat, 11 Jul 2026 09:53:52 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Fighters can now choose if LANES are on if they automatic return to the middle lane after a set time. Multiplayer matches can be played from start to finish although there are still visual quirks...</p>]]></description></item><item><guid>https://jonathanneels.itch.io/fist-first-fighting-engine/devlog/1580429/ai-fixes-bugfixes-readying-python-node-servers</guid><title>Ai fixes, bugfixes, readying python &amp; node servers</title><link>https://jonathanneels.itch.io/fist-first-fighting-engine/devlog/1580429/ai-fixes-bugfixes-readying-python-node-servers</link><pubDate>Fri, 10 Jul 2026 12:16:35 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Some tiny server updates (not complete), ai fixes, bugfixes, readying python &amp; node servers...</p>]]></description></item><item><guid>https://jonathanneels.itch.io/fist-first-fighting-engine/devlog/1579589/small-fixes-first-rudimentary-online-mode-possible</guid><title>small fixes &amp; first rudimentary online mode possible</title><link>https://jonathanneels.itch.io/fist-first-fighting-engine/devlog/1579589/small-fixes-first-rudimentary-online-mode-possible</link><pubDate>Thu, 09 Jul 2026 16:03:53 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Made a variety of bug fixes and it is now possible to complete an online match from start to finish (refinements needed!)...</p>]]></description></item><item><guid>https://jonathanneels.itch.io/fist-first-fighting-engine/devlog/1579320/damaging-travel-cubes-resized-move-box-training</guid><title>Damaging Travel Cubes – Resized Move Box (Training)</title><link>https://jonathanneels.itch.io/fist-first-fighting-engine/devlog/1579320/damaging-travel-cubes-resized-move-box-training</link><pubDate>Thu, 09 Jul 2026 09:25:04 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Teleporting is no longer danger-free! Players can now take damage after traveling, opening up new possibilities for quizzes, survival modes, trap-filled adventures, and more. The Move Box in Training...</p>]]></description></item><item><guid>https://jonathanneels.itch.io/fist-first-fighting-engine/devlog/1578851/fps-counter-ai-knows-parkour</guid><title>FPS counter &amp; ai knows parkour</title><link>https://jonathanneels.itch.io/fist-first-fighting-engine/devlog/1578851/fps-counter-ai-knows-parkour</link><pubDate>Wed, 08 Jul 2026 20:52:20 GMT</pubDate><category>devlog</category><description><![CDATA[<p>FPS counter, more adiustable ai-options, ai knows &#039;parkour&#039; on platforms now...</p>]]></description></item><item><guid>https://jonathanneels.itch.io/fist-first-fighting-engine/devlog/1578573/hide-ui-ai-settings-are-saved</guid><title>Hide UI &amp; ai settings are saved</title><link>https://jonathanneels.itch.io/fist-first-fighting-engine/devlog/1578573/hide-ui-ai-settings-are-saved</link><pubDate>Wed, 08 Jul 2026 16:10:54 GMT</pubDate><category>devlog</category><description><![CDATA[<p>You can now hide the UI. AI settings are now &quot;really&quot; stored instead of the default params...</p>]]></description></item><item><guid>https://jonathanneels.itch.io/fist-first-fighting-engine/devlog/1578348/screen-wide-filters-textcubes</guid><title>Screen wide filters &amp; textcubes</title><link>https://jonathanneels.itch.io/fist-first-fighting-engine/devlog/1578348/screen-wide-filters-textcubes</link><pubDate>Wed, 08 Jul 2026 11:53:38 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Screen wide filters added (not just for stages) with a high performance on mobile devices, addition of textcubes (great for tutorials, creating npc&#039;s, ...)...</p>]]></description></item><item><guid>https://jonathanneels.itch.io/fist-first-fighting-engine/devlog/1577953/ai-got-even-smarter</guid><title>AI got even smarter</title><link>https://jonathanneels.itch.io/fist-first-fighting-engine/devlog/1577953/ai-got-even-smarter</link><pubDate>Tue, 07 Jul 2026 23:42:49 GMT</pubDate><category>devlog</category><description><![CDATA[<p>AI opponents know their move-arsenal, be wary!...</p>]]></description></item><item><guid>https://jonathanneels.itch.io/fist-first-fighting-engine/devlog/1577882/set-ai-options-define-border-without-a-ring-out</guid><title>Set ai options &amp; define border without a ring out</title><link>https://jonathanneels.itch.io/fist-first-fighting-engine/devlog/1577882/set-ai-options-define-border-without-a-ring-out</link><pubDate>Tue, 07 Jul 2026 22:26:21 GMT</pubDate><category>devlog</category><description><![CDATA[<p>It is now possible to set AI options for beginner, easy, normal, hard. Also you can now set left &amp; right border limit when not playing a ring-out match...</p>]]></description></item><item><guid>https://jonathanneels.itch.io/fist-first-fighting-engine/devlog/1577558/custom-win-symbols-random-functions-for-teleporter-cubes</guid><title>Custom win symbols &amp; random functions for teleporter cubes</title><link>https://jonathanneels.itch.io/fist-first-fighting-engine/devlog/1577558/custom-win-symbols-random-functions-for-teleporter-cubes</link><pubDate>Tue, 07 Jul 2026 16:15:54 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Win symbols are now customizable in both shape and color. The teleporter cube has been expanded with random P1, P2, stage, and mode selection...</p>]]></description></item><item><guid>https://jonathanneels.itch.io/fist-first-fighting-engine/devlog/1577404/platforms-variety-of-new-functions</guid><title>Platforms - variety of new functions</title><link>https://jonathanneels.itch.io/fist-first-fighting-engine/devlog/1577404/platforms-variety-of-new-functions</link><pubDate>Tue, 07 Jul 2026 12:56:11 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Platforms are now much more flexible thanks to custom color schemes – making them visually distinctive and more accessible...</p>]]></description></item><item><guid>https://jonathanneels.itch.io/fist-first-fighting-engine/devlog/1576810/cooldowns</guid><title>Cooldowns</title><link>https://jonathanneels.itch.io/fist-first-fighting-engine/devlog/1576810/cooldowns</link><pubDate>Mon, 06 Jul 2026 21:37:21 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Altered cooldowns so button holds are correctly handled. Also changed some text-color based on the stage theme...</p>]]></description></item><item><guid>https://jonathanneels.itch.io/fist-first-fighting-engine/devlog/1576712/platforms</guid><title>Platforms</title><link>https://jonathanneels.itch.io/fist-first-fighting-engine/devlog/1576712/platforms</link><pubDate>Mon, 06 Jul 2026 19:52:24 GMT</pubDate><category>devlog</category><description><![CDATA[<p>superjump from platform possible, 6 platforms can be generated...</p>]]></description></item><item><guid>https://jonathanneels.itch.io/fist-first-fighting-engine/devlog/1576630/bugfixes-filter-adjustments</guid><title>Bugfixes &amp; filter adjustments</title><link>https://jonathanneels.itch.io/fist-first-fighting-engine/devlog/1576630/bugfixes-filter-adjustments</link><pubDate>Mon, 06 Jul 2026 18:16:12 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Bugs fixed, filters are now implemented on background videos, performance boost...</p>]]></description></item><item><guid>https://jonathanneels.itch.io/fist-first-fighting-engine/devlog/1576356/labels-en-publish-options</guid><title>Labels en publish options</title><link>https://jonathanneels.itch.io/fist-first-fighting-engine/devlog/1576356/labels-en-publish-options</link><pubDate>Mon, 06 Jul 2026 13:09:24 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Labels added to teleport values &amp; health/bomb drops, set the game mode in publish...</p>]]></description></item><item><guid>https://jonathanneels.itch.io/fist-first-fighting-engine/devlog/1576316/adventure-mode</guid><title>Adventure mode</title><link>https://jonathanneels.itch.io/fist-first-fighting-engine/devlog/1576316/adventure-mode</link><pubDate>Mon, 06 Jul 2026 12:13:29 GMT</pubDate><category>devlog</category><description><![CDATA[<p>A new feature has been added: Adventure Mode. This mode allows you to include stages without an opponent. Additionally, stages in Adventure Mode can redirect to another stage after victory, without ne...</p>]]></description></item></channel></rss>