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Submission to Ultimate AI-Powered Game Jam #1
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Devlog
Ai blocks timely!
July 11, 2026
by
Fumetsujo
Ai now blocks timely!...
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Lowered intensive effects for mobile & graphical alterations
July 11, 2026
by
Fumetsujo
Lowered intensive effects for mobile & graphical alterations...
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return to middle lane - working multiplayer from A-Z(still testing required!)
July 11, 2026
by
Fumetsujo
Fighters can now choose if LANES are on if they automatic return to the middle lane after a set time. Multiplayer matches can be played from start to finish although there are still visual quirks...
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Ai fixes, bugfixes, readying python & node servers
July 10, 2026
by
Fumetsujo
Some tiny server updates (not complete), ai fixes, bugfixes, readying python & node servers...
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small fixes & first rudimentary online mode possible
July 09, 2026
by
Fumetsujo
Made a variety of bug fixes and it is now possible to complete an online match from start to finish (refinements needed!)...
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Damaging Travel Cubes – Resized Move Box (Training)
July 09, 2026
by
Fumetsujo
Teleporting is no longer danger-free! Players can now take damage after traveling, opening up new possibilities for quizzes, survival modes, trap-filled adventures, and more. The Move Box in Training...
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FPS counter & ai knows parkour
July 08, 2026
by
Fumetsujo
FPS counter, more adiustable ai-options, ai knows 'parkour' on platforms now...
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Hide UI & ai settings are saved
July 08, 2026
by
Fumetsujo
You can now hide the UI. AI settings are now "really" stored instead of the default params...
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Screen wide filters & textcubes
July 08, 2026
by
Fumetsujo
Screen wide filters added (not just for stages) with a high performance on mobile devices, addition of textcubes (great for tutorials, creating npc's, ...)...
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AI got even smarter
July 07, 2026
by
Fumetsujo
AI opponents know their move-arsenal, be wary!...
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Set ai options & define border without a ring out
July 07, 2026
by
Fumetsujo
It is now possible to set AI options for beginner, easy, normal, hard. Also you can now set left & right border limit when not playing a ring-out match...
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Custom win symbols & random functions for teleporter cubes
July 07, 2026
by
Fumetsujo
Win symbols are now customizable in both shape and color. The teleporter cube has been expanded with random P1, P2, stage, and mode selection...
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Platforms - variety of new functions
July 07, 2026
by
Fumetsujo
Platforms are now much more flexible thanks to custom color schemes – making them visually distinctive and more accessible...
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Cooldowns
July 06, 2026
by
Fumetsujo
Altered cooldowns so button holds are correctly handled. Also changed some text-color based on the stage theme...
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Platforms
July 06, 2026
by
Fumetsujo
superjump from platform possible, 6 platforms can be generated...
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Bugfixes & filter adjustments
July 06, 2026
by
Fumetsujo
Bugs fixed, filters are now implemented on background videos, performance boost...
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Labels en publish options
July 06, 2026
by
Fumetsujo
Labels added to teleport values & health/bomb drops, set the game mode in publish...
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Adventure mode
July 06, 2026
by
Fumetsujo
A new feature has been added: Adventure Mode. This mode allows you to include stages without an opponent. Additionally, stages in Adventure Mode can redirect to another stage after victory, without ne...
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