This version of Kessel Sabacc is designed for game preservation.

It is inspired by the Star Wars Outlaws version but (for now) does not include shift tokens. However, you can customize various parameters, such as player count, AI count, AI difficulty, and starting money.

How To Play

The goal is to get as close to 0 as possible
by adding the values of your two cards in hand (a positive card and a negative card).

  • The deck contains 3 copies of values 1 through 6 (both positive and negative).
  • The deck also includes 3 Impostor cards (positive and negative). At the end of a round, you choose one of your two cards to keep.
  • There are 2 Sylops cards in the deck. A Sylops mimics the value of the other card in your hand.

On Your Turn

You can choose to:

  • Stand: Do nothing.
    => click on your cards
  • Draw a card: Pay 1 coin and draw a card from the central decks or from the discard piles.
    => 2x click a center card

End of Round

  • The winner is the player whose card values total closest to 0.
  • A "Sabacc" is achieved when you hold a positive and negative card of the same value.
    • Example: 2 and -2 form a Sabacc.
  • Two cards with a value of 1 are more valuable than two cards with a value of 2, and so on.
  • Holding one Sylops has no special effect, but having 2 Sylops is considered a "Pure Sabacc," the highest possible hand.
  • If more than one player ties as the winner (even with the lowest card values), the round ends with no winner.

Losing a Round

  • A loser with a Sabacc loses 1 coin.
  • Otherwise, the loser subtracts the value of their two cards and loses that amount of coins.

End of Game

  • The game ends when only 1 player has more than 0 coins remaining.

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